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More material sketching in SD: Pavement with moss

I’m trying to start a habit of casually sketching materials in Substance Designer. There is this nice looking pavement on our yard that has sections of moss, thought I’d give that a go. I struggled a bit with the the moss and was not 100% happy with it, but overall the material mostly holds together nicely. I made two versions of the pavement: one with moss and one without it. This was probably my most complex material yet.

These images were rendered with Blender 4.2 and Eevee Next. I wanted to try the new realtime displacement, and was really impressed with it!