Introducing: Elisabeth
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First skecthing of Elisabeth.

Elisabeth sideview.
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Mentioned secretively only as an upcoming project, Elisabeth is now up and running. I am collaborating with a programmer to help him with his Master´s thesis from Aalto University, department of computer science.
The plan is to integrate Elisabeth into a dance game similar to Dance Dance Revolution as an automated example how to complete a song perfectly. The game will play a song and Elisabeth will dance a 100% score, so the human player can observe her feet movement to understand how to clear parts of the song that are difficult for him or her.
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Front view before adding the hair.
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I´ll be responsible for designing, modeling, texturing, rigging and animating Elisabeth. The programmer will be responsible for integrating Elisabeth into the game. Right now Elisabeth is modeled and FK-rigged, but not textured. This weekend she will receive an IK rig and the production of animations will start. We will also discuss, what rest of the team behind the game is looking for in the means of texture. We are using Blender and Unity for this project,Photoshop later for texturing.
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Our sporty girl from behind.

…and from side view.
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My goal for Elisabeth was not to make another unrealistic manga-like image of a woman for gaming; anyone having tried those fast-paced dance games can assure you, that we are talking about a very sport-like experience. Sporty people are not anorexic, but muscular and balanced in structure, much like the beauty ideals of ancient Greece. That is what I wanted from Elisabeth, a sporty, healthy looking semi-realistic look, packed with some curves. She also has feminine but sporty hairstyle.
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Close-up front with the hair.

The braid was done with a free python script.
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As mentioned in my last post, I am graduating from Helsinki University (degree is Bachelor of Arts) from the faculty of arts this spring and I am writing my final thesis at the moment. As these two projects are overlapping, I am trying manage them both as balanced as possible, trying to get my uni papers properly together but not to leave my programmer dude hanging. Obviously this is going to be a lot of work and will require some flexibility from our schedules, but I believe this can be done.