Blog

Videogames and the problematics of non-physical and native digital existence from the perspective of cultural heritage -An academic paper

Not exactly 3D or even a visual piece, I still figured this might be of interest to a reader. As I am finishing my bachelor studies of Folklore at Helsinki University this spring, one of my last courses was a lecture series about introduction to preserving and understanding cultural heritage. As my final essay, I wrote a  relatively short academic paper about how videogames are seen in the field of culture preserving and what kind of thoughts it even awakens in one to consider them as such.

My case example was Computerspielemuseum in Berlin, the oldest museum in the world solely established to preserve older games and culture related to them. I was able to find an interview of the museum curator, Andreas Lange, and various very interesting academic articles about this subject. It thrilled me to find out how much academic information and debate exists over the matter usually, or  at least before, not considered as high culture. Especially emulation was considered  problematic, due to legal issues, in general having in recent years developed into an academic hotspot of debate.

I do want to remind, that I am not claiming inventorship over this subject, but am writing from only rather interesting fusion point, drawing perspective from both the more traditional studies of cultural heritage in general and from the preservation work done by videogame fan-activists, dealing with legality issues, presenting their side of the issue. Unfortunately this paper is written with my native language of finnish, but I hope the finnish readers enjoy it and find interesting new aspects from it.

View my paper