Fly me to moon

This was a personal hardsurface project, executed in order to get a good grip of Substance Painter’s texturing tools. The model was made in Blender, textured in Substance Painter and rendered with Marmoset Toolbag 2. The mesh has been textured following the pbr-metal-rough workflow. Texture size is set to 4k,; this piece is intended as a hero item in a pc/console title.

• Programmes: Blender, Substance Painter, Marmoset Toolbag 2